Head over to ironwind metals to buy models for your favorite Mechs, and get into painting them. Then you'll want cool miniatures for all these Mechs you're printing out. You can print out a record sheet for just about any Mech that has ever been published in any sourcebook. It's your one stop shop for printing out record sheets for Mechs to use in the game. For your Mechs go and buy Heavy Metal Pro. Number one and two things you're going to want though are more maps to play on and more Mechs to play with. 'Tactical Operations' is a good supplement book with optional rules and such. If you're interested in integrating roleplaying with your tabletop (basically turning your pilots into characters and having some adventures that might deal with situations outside the cockpit of your mech) then look into 'A Time of War'. What are some good books / supplemental materials to help with this? Total Warfare is definitely the way to start. Even create some campaigns although right now I don't think I know enough of the bt lore to do so. What I'm wondering is what's a good next step to take? I have the record sheets and tech readout (3039 I think it was?) and I'm going to pick up the total war rule book this Friday but I'd like to start gming games and doing some campaigns. DOWNLOAD BATTLETECH INTERSTELLAR OPERATIONS PDF FREE HOW TOSo during the week now we've played 3 more times and are really starting to get a feel for some of the different tactics and how to utilize different mechs. I would definitely recommend to other new players that you pick up 3 or 4 12-packs of dice that are each a different colour. In fact just having large amounts of different coloured dice on hand really sped things along as we were able to roll for multiple weapons at once that had the same to hit number. What definitely helped was using that trick of marking each mech's movement modifier with different coloured dice. Enduro Chlor Salt Chlorinator User Manual. While I was reading the rulebook I was getting concerned that this game was going to be way too complex but after our first few rounds in combat it really seemed to speed up and we got into a pretty good flow. Anyways, all of us agreed this game was a blast. Others in the game have never played mechwarrior or anything more complex then Risk.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |