![]() Bots will attempt to align themsleves with their neighbors." Mb_box(6) = "Steering set to ALIGNMENT WITH NEIGHBORS. Bots will move to the center of mass with it's neighbors." Mb_box(6) = "Steering set to COHESION WITH SEPERATION. If b\turn < -b\max_turn Then b\turn = -b\max_turn Local d3# = DeltaYaw(b\mesh,b\target) store this in a floating point variable Local dist_n# = EntityDistance(b\mesh, n\mesh) get distance to each bot 1 and keep it within a reasonalble amount BY ADDING THE NEXT ELSE IFs, WE CAN DECELERATE (3=ARRIVE) SLOWLYĮlseIf deltay2 > 0 if the angle is b\max_acc Then b\acceleration = b\max_acc If b\acceleration > b\max_acc Then b\acceleration = b\max_acc If b\turn > b\max_turn Then b\turn = b\max_turn Local dist# = EntityDistance(b\mesh,center) get the distance also, and store it Local deltay# = DeltaYaw(b\mesh,center) store this in a floating point variable so, first get the delta yaw to turn the bot to the center object we'll use the central object for the target factors will affect the bots in this simulation. We will only act upon the selected status and steering selection. #Autoduel remake code#Startup = 1 then flip the startup flag to 1 so we don't repeat this code PositionEntity b\mesh,Rand(-50,50),0,Rand(-50,50) set the position randomly Old1$ = mb_box(1) store these strings in another variable for the next loopįor num = 1 To max_bots do this the (max_bots) timesī\mesh = CopyEntity(bot_mesh) copy the predefined mesh for the bodyĮntit圜olor b\mesh, Rand(175),Rand(175),Rand(175) pick a lovely colorī\velocity = Rnd(.01.015) give it a random velocityī\max_velocity = Rnd(.8,1.2) and set it's max velocityī\max_acc = Rnd(.008.013) max acceleration is set hereī\max_turn = Rnd(.08.12) max turn angle New_message = 0 reset the new message flag Mb_box(5) = old6$ box 5 will now equal what box 6 was before If new_message = 1 if we have a new message in que Global old7$=0 DO NOT alter any of these lines Global old6$=0 DO NOT alter any of these lines Global old5$=0 DO NOT alter any of these lines Global old4$=0 DO NOT alter any of these lines Global old3$=0 DO NOT alter any of these lines Global old2$=0 DO NOT alter any of these lines Global old1$=0 DO NOT alter any of these lines Starting in mode #2, which is Flee." This is the starting message that appears in the message box ![]() Mb_box$(0) = "" give them all nothing by using "" whatever is typed in here will be displayed at program launch MESSAGE BOX, Create a 7 line message boxĭim mb_box$(7) create a 7 dimention array Global bot_nose = CreateSphere(8,bot_mesh)įield mesh holds the actual model of the botįield target holds the bot's target entity # Global camera = CreateCamera(camerapivot) Global action = 1 this refers to an action selection for each demonstration action Global new_message = 0 Do NOT change, this is for the message box function ![]() SetFont trebuchet_small set the font to the loaded copperplateĬonst max_bots = 40 maximum # of bots in simulation Global trebuchet_small = LoadFont ("trebuchet MS",16) and this is for the messagebox (key4)ĪppTitle "Botz Steering Examples v.0a ","Close the program?" For alignment (key5) to work correctly it must be used AFTER cohesion with seperation. Note that the keys 1-5 change the state of the bots. Maintain a certain distance from neighbors. ![]() Opposite of seek, flee will calculate the vector and velocityĪrrive will smoothly decelerate to the required target. Seek will calculate the needed velocity and vector needed to ![]() These will all be functions that will return the required vector (degree)Īnd velocity to the movement and acceleration functions. In this simulation I will attempt success of 7 specific steering commands Just thought I would share it with everyone. I coded this about 2 years ago for my own learning purposes. 7 AI steering behaviors Community Forums/ Showcase/ 7 AI steering behaviors ![]()
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